Notas detalhadas sobre The First Berserker: Khazan



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Enquanto enfrenta 1 mundo cheio do criaturas perigosas, ele deve resgatar a honra de que perdeu, exatamente que isso signifique combater este próprio exfoircito de que outrora este respeitava.

As with Demon's Souls, the game is a series of linear missions that you portal to via a hub, battling between each Blade Nexus (checkpoint) to open up shortcuts until you reach a final boss. Despite this soulslike structure, Khazan actually has a lot more in common with Black Myth: Wukong.

Khazan does a fantastic job showcasing its anime-esque art style with dramatic boss sequences and cutscenes, but some of its areas feel strangely drab and I can't work out if this is just because of the colour palette. It's not like the game is badly optimised or anything and it ran perfectly for me, but sometimes it does feel a bit like the only places you ever visit are mines, ruins, and caves.

Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.

Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.

Speaking of nice little rewards; another of Khazan's genius features is that it gives Lacrima (souls to level stats) and skill points for fighting bosses. That's right, not beating bosses; simply fighting them. "How is that not entirely broken?

The developers describe the content like this: ““The First Berserker: Khazan” is an action game where violence repeatedly occurs using a sword against monsters that are similar or dissimilar to humans. Blood effects accompany when receiving The First Berserker: Khazan attacks or attacking states.”

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Enquanto o personagem parece aceitar seu destino ingrato, espíritos do guerreiros mortos veem no seu corpo este meio ideal de modo a cumprir seus próprios objetivos.

Isso porque, apesar por deter características como combates punitivos e que dependem natural do gerenciamento do estamina e ambientes com bom design e atalhos interessantes, eles nãeste trazem todas as ferramentas qual ajudam a lançar personalidade ao game.

Many of Khazan's bosses have fixed stamina bars that you slowly chip down to perform a brutal attack, Sekiro-style, but others have stamina bars that fluctuate as they attack—just like they're using stamina.

Similarmente identicamente conjuntamente temos personagens amplamente natural escritos de que acompanham o protagonista durante a jornada e que agregam demasiado natural de modo a este conteúdo da história.

Enquanto é normal de que jogos do visual soulslike tenham “muros” de modo a testar a habilidade dos jogadores, demorou um Porreiro tempo até que outro inimigo exigisse tanto quanto este terceiro chefe do game.

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